elevelvetor: colored by <user name="fleeting"> (Default)
elizabeth ([personal profile] elevelvetor) wrote2017-04-26 05:10 pm

[ application for recollé ]

PLAYER
YOUR NAME: Bella
18+?: Yes
CONTACT: resplendentspirits on aim, flair#7129 on discord, [plurk.com profile] flaired
CHARACTERS IN GAME: n/a
RESERVATION LINK: Here!

CHARACTER: CANON SECTION
NAME: Elizabeth
AGE: Timeless, but she looks like a teenager physically.
CANON: Persona 4 Arena

CANON HISTORY: Character history, Persona 3 FES summary, and Persona 4 Arena summary. Here’s a video of her route in full!
CANON PERSONALITY:
General:
Cheerful and curious, although seemingly and deceivingly aloof, Elizabeth is a woman born with the will and the ability to act on impulse instead of logic, a stark opposite of chiefly her older sister Margaret. This doesn’t lessen as her dates progress, unlike her shamelessness in pursuing certain actions (like dancing in the middle of the day in front of a club, or pouring hundreds of two-hundred yen coins into fountains and offertory boxes), even to the point of her finally abandoning her duties after the events of The Answer to find a way to save the protagonist - and protecting him before she leaves to fight in the P-1 Grand Prix hosted in Inaba.

Throughout both P3 (FES, technically, as the request system wasn’t in the original) and Aigis’ journey in The Answer, Elizabeth is a loyal part of the Velvet Room. She helps in summoning personas the protagonist has fused or found in the floors of Tartarus, and often requests things of him - from fusing a Persona with a certain skill, to getting her a Jack Frost doll from the crane game outside of the arcade.

While seemingly whimsical, it shows her nature - or maybe the attendants’ natures in general - of wanting to learn more about the outside world. That is, as she tells the protagonist, what they as attendants are “born” to find their purpose in life (as in, the reason they exist, which can be as simple as providing a service for honored guests of the Velvet Room or as complicated as saving someone’s life), and the way most do this is by going out or putting in requests for guests to do. It isn’t certain if this actually happened before Elizabeth had the idea for it, but it definitely continues after her, as an easy way for the attendants to learn more about themselves and others.

Additionally, while she isn’t as prosey as her younger brother Theodore, nor is she as refined as her older sister Margaret, Elizabeth does tend to use more words than the average being (and it marks her as bizarre for doing so, her actions notwithstanding). As the dates progress, she admits that she’s found herself wondering if it was too strange to talk the way she does, and by the time Arena rolls around she’s definitely trying her best to use more simplistic words — although, without the thesaurus that every attendant is evidently given on their arrival into the Velvet Room, she struggles. (Mixing up “clue” and “flu” based on their similar sounds, for instance, and feint for faint, when feigning surprise; she always remarks, “Something along those lines, at any rate.” after her mix-ups, indicating that, while it’s important for her to learn to speak in a more normal way, it’s less important than finding out how she can get enough power to fulfill her desire. She uses a lot of slang too, when she can, as she thinks it makes her appear more “normal”. A heads up: It doesn’t.)

She’s also into the concept of “girl time”—which, in her perception, is just gossiping about people you know in a high-pitched voice and telling secrets about them, like “Igor plays with the tarot cards when no one’s around” and such.

Interactions With Others:
While strange, Yu (in Persona 4 Arena) describes her as “uncommon,” as well as something between an innocent young girl and a pondering philosopher. He also notes that having a conversation with her is like trying to try a wild horse: it isn’t happening the way you want it to. She avoids answering questions she doesn’t want to answer, although those may then be answered in a more roundabout way not too long after. When meeting guests of the Velvet Room, aside from her own two (Aigis and the protagonist of P3), she bows gracefully and respectfully.

In fights, she tends to go easy on the people she doesn’t know - and, if they manage to defeat her like that, she shows her true strength. She’s not one to hold back every time, and after the first go she doesn’t hesitate to show off a little in battle. If she knows her opponent can handle it - like P3’s protagonist, as she had already marked him by the end of her journey as someone who could possibly be more powerful than her - she’ll go all out on the first run. If one doesn’t have the intent to kill her, one can’t even start to think they’d last a moment against her. She usually addresses this before battle, though, as a word to the wise; be prepared to fight to the death, if you want to match her, although she’d never actually kill anyone.

She’s also very sweet to Aigis, cheering her up as best as she can manage during the events of The Answer and with the protagonist’s death hanging over both their heads. She doesn’t speak to those who are summoned to the Velvet Room along with Aigis at the end, content to see how someone who wasn’t even born or created with the arcana of the Fool could achieve it with its wild card ability and forge the bonds necessary to find an answer. (It is what fuels her own longing to journey.)

Interactions With Friends/Family:
As much as she loves her master Igor, her younger brother Theodore, and her older sister Margaret, she loves the idea of being away from them even more - along with her sibling’s stuffiness, and her master’s ‘lameness’. She does love them, though, and misses them dearly, finding it in her to admit she is lonely after leaving the Velvet Room to begin her journey.

Still, she’s too cheerful when she relates to Yu (and to Aigis) that she is “utterly neglecting her duties” as an attendant of the Velvet Room, indicating that while she was complacent there, she’s more eager to find a way to grant her own wish and find this “answer to life” that both Aigis and the protagonist had found through their journeys.

That might be harder than expected though, given she fears bonds and turns her eyes from them—even her one with the protagonist is one she originally believed was going too far and was cut down to something more professional, lest her feelings get in the way of her duty as a resident of the Velvet Room. Upon acquiring the Fool Arcana, however, she resolves to forge those same bonds and see her desire to free the protagonist from his seal to the end.

SKILLS/ABILITIES:
now actually updated because I totally forgot to actually include Personas last time I'm so sorry

I Got 170 Personas And Orpheus Telos Ain’t One Of Them - In canon, Elizabeth (as can all residents of the Velvet Room) can summon any Persona from the Compendium, although she does have her favorites that she uses in her battle with the MC in Monad (detailed below). Unlike the ones that the MC can summon, however, they usually have one or two skills, although they’re incredibly powerful; this marks her as different than the MC because, even though they are both Persona-users and they can both summon an unlimited amount of Personas, only he has the kind of soul needed to nurture each one to its full potential (initially, at least). Additionally, her Compendium seems to be able to create magic circles and allow her to traverse dimensions (according to Persona 4 Arena).

Monad Persona - In Persona 3, Elizabeth is an optional boss fight for those playing a New Game+ file. The strategy and unstated conditions for her fight can be found here, while the Personas she uses can be found here.

Drain only works if they're the one she has summoned at the time/had summoned last, so they'd still be her Persona at the moment she's attacked. Resists means it does half-damage, and Null means it does nothing to her at all (so no damage, no healing).

Fighting Game Shit - On specific Persona 4 Arena related note, the Persona she generally uses during the game is Thanatos, the ultimate Persona of the Death Arcana in Persona 3/FES/Portable. Here's a small run-down on skills for both her and her Persona (with Persona skills taking the details from the mainstream games, as they're almost interchangeable):

- Shuffle Time: Elizabeth throws an opponent and causes a status ailment based on her SP, with 0-49 being Charm, 50-99 being Poison, 100 - 149 being Fear, and 150 being Panic.
- Maziodyne: Deals heavy Electric damage to all foes / Shocks (paralyzes) all foes. (8% chance)
- Mabufudyne: Deals heavy Ice damage to all foes / Freezes all foes. (8% chance)
- Magarudyne: Deals heavy Wind damage to all foes.
- Maragidyne: Deals heavy Fire damage to all foes.
- Mind Charge: Nearly triple the user's magic attack for next hit. Lasts 3 turns.
- Mahamaon: Light: instant kill, all foes (high odds). (40% chance)
- Mamudoon: Dark: instant kill, all foes (high odds). (40% chance)
- Diarahan: Fully heals 1 ally's HP.
- Ghastly Wail: Instantly kills all foes who are fearful.
- Megidolaon: Deals severe Almighty damage to all foes.

According to Persona 3/FES, he also Reflects Dark spells, Resists Strike and Slash attacks, and is Weak to Light spells. (Which doesn't apply in Arena, because that would be unfair, I guess, but it's worth noting as a... thing... that Thanatos does.)

Spirit Detective Elizabeth - Being what she is, she is able to sense gods or beings or power (as with the shrine in Iwatodai) as well as Persona-users. However, she does have her limits; she can only sense gods if they are not too far away, or she is in a spot where they usually reside in or have been recently. The opposite is true of Persona-users; she is able to sense them from longer distances - a mile or three, perhaps -, however cannot sense them the way she can gods and other beings of power or Shadows. (Or people trapped in Tartarus, as it were, though she is only able to guess the floors they’d be between and not the exact one they are on.) She’s also able to sense the bonds of others - specifically, the ones that Fools create amongst their friends.

Being of Power - Speaking of, Elizabeth is, despite her fragile and incredibly feminine looks, indeed a being of immense power. She has an incredible amount of stamina and stomach, and her endurance is nigh unbelievable; even the MC could only beat her with a specific team, catered to her own, and even on critical attacks that would fell even the strongest Shadow or Persona she stands as soon as it’s over. However, as her strength weakens, so does her ability to fight back against more powerful attacks; in Persona 3, it’s only after you get her down to a relatively low health that you’re allowed to use a powerful Almighty spell to finish her off. Any earlier than that, and she would destroy you on the spot. Since leaving the Velvet Room for good, however, she has become somewhat less powerful — but by no means is she a pushover.

Wild Card - The ability to summon and control many different Personas. Like Aigis, Elizabeth gained this ability upon obtaining the Fool Arcana. While she won’t be able to hold as extensive amount as other Fools, nor as she used to being an attendant, it’s still a mark above what she could achieve before. It also enables her to form bonds with many people and to help them growing into their potential - something she has to work out how to do herself before she’s ready to forge contracts with more than her starting Persona.

Rhythmsona - On the more normal side of things, she’s a wonderful piano-player and seems to be all-around musically-inclined; she sings fairly well and makes up her own songs to boot. She’s also good at dancing and gyrating! …Or at least at having fun with it, not caring how she might look to other people.

CHARACTER: AU SECTION
AU NAME: Elizabeth Velveteen
AU AGE: 18
PHYSICAL DIFFERENCES: She mostly needs to lose the golden eyes—she’ll have hazel ones instead. Her hair’s more of a pale blonde than outright white/silver. ...She's also a normal human, instead of a being of power.

AU HISTORY:
  • Originally born into a fairly average family, but became an orphan due to an accident that befell her parents when she was very young (around 5 or 6).
  • She ended up coming under the care of her immediate aunt and uncle, but family musical chairs started because of family quarrels—both of the divorce and normal politics kind—and she ended up being passed through different family members a lot. As a result, she didn't stay in one place for too long and changed schools frequently, thus never really making—or rather, keeping—any friends her own age.
  • She wasn’t entirely friendless though; Elizabeth found some stability in MMORPGs and other online activities, and was able to maintain friendships online with greater ease than in her busy home life. She also made a habit of reading a lot, finding solace in fictional characters—who also did not leave her, even if she moved around.
  • She also discovered theater and acting! And joined it at every school she came across, provided they offered it; she loves pretty much all kinds of plays, but musicals are her favorite to act in since she gets to go all-out.
  • Elizabeth recently arrived (that is, at the beginning of the year) at her last and final stop in her house hopping journey: a very distant uncle's home. It's her last and final stop because she's technically an adult and it's her last year of high school besides, so she'll be able to go wherever she pleases. She's not ungrateful though; she has a job at a florist's shop to pay for her own things and demonstrate her gratitude to him.
  • Going into Recollé (at least, when the new school term starts), she'll be attending Recollé University; this is more of a note of intention than anything else, just so we're clear.

AU PERSONALITY: While not as blatantly not-human as she is in canon, Elizabeth still has a difficult time connecting to other people because of her unstable life. Additionally, she has a somewhat jaded view of people she interacts with offline—she doesn't expect them to be around for very long, or for herself to really be around either. People, like homes, are fleeting experiences.

Additionally, she uses escapism to cope with her intrinsic loneliness—online, this means she's very animated and roleplays on her various MMORPGs, spends a lot of time doing little things in them (such as buying a house or a guild base, decorating it, etc—much like one can do in, say, FFXIV), and so on and so forth. Offline, she puts her all into acting and theater, and does—for a large part of her interactions—quote lines from plays and generally turns her whimsical nature up to eleven. It's fun for her, whether it riles someone up or not, and in a way it helps her to connect to people, even for a time, by stepping into the role of someone else—

without directly connecting to them herself, as relationships and people are transitory in her mind. She's likely to overcome that with people she forges a true bond with. She is, at heart, a girl who has fun and likes to leave an impression, so it's most likely she'll just cut down on the gesticulation and grandiosity when she quotes things or talks.

SAMPLE
1. a thread from the tdm
2. an additional thread since it's longer

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting